Clan Hierarchy

WIP

Upper Class Ranks
These ranks are...

Leader

 * Self explanatory, The leader is responsible for making the big decisions about what is best for their clan. They always take on the suffix “star” and are granted nine lives by Starclan so that they can lead for as long as possible. You are unable to sign up as this rank in the roleplay.
 * See Also... Sirenstar

Deputy

 * The deputy of the clan is essentially the second in command. They are responsible for organizing patrols and aiding their leader in making important decisions. Usually a trusted friend of the leader. If the heir is too young or unable to take over after the leader dies, the deputy will usually be the one who will take over the clan as it’s new leader. They are always aware of whatever the leader knows. You are unable to sign up as this rank in the roleplay.
 * See Also... Elysiansight

Heir

 * Typically the child of the current leader, the heir is next in line for becoming leader once the current one passes. They are usually trained by either the leader or deputy in order to be fully prepared for leadership. Despite their high rank, they don’t act have much power over decisions, though they do always have a say in what happens. You are unable to sign up as this rank in the roleplay.
 * See Also... Saffronkit

Physical Medicine Cat

 * A PMC’s responsibility is to use herbs and remedies to heal physical wounds, such as scars or sickness. They are very experienced in their role, and are very highly respected in the clan. They usually help out in events such as kittings or battles. You are unable to sign up as this rank in the roleplay.
 * See Also...

Mental Medicine Cat

 * Much like physical medicine cats, MMCs are also very knowledgeable with herbs and medicines. These cats typically deal with mental issues such as ptsd or some other form of trauma within a cat. They use herbs to calm cats or make them feel happier. You are unable to sign up as this rank in the roleplay.

Council

 * Usually some of the smartest cats in the clan, they are very neutral minded and are responsible for things like sorting out minor disagreements in the clan and helping the leader and deputy in making some decisions. They also play a major part in deciding what should happen to a cat, for example making the decision that a traitor should be exiled. You are unable to sign up as this rank in the roleplay.

Prophets

 * These cats are closely connected to Starclan and are responsible for interpreting messages and omens sent to them in dreams or visions. They are usually very close with the leader and always share their information with them. You are unable to sign up as this rank in the roleplay.

Upper Middle Class Ranks
These ranks are...

Head Queen

 * The head queen is a female cat who has made the decision to stay in the nursery and take care of the other queens and kits. They typically look after kits if their mother wanted to go out somewhere and help keep them entertained. They are also responsible for fostering motherless kits if no other cat is willing to do so. You are unable to sign up as this rank in the roleplay.

Elder

 * Former sentinels, foragers, trackers or divers who have retired due to their old age or because of a permanent injury that cannot be fixed. They are some of the most respected cats in the clan and love entertaining kits with their stories. You are welcome to sign up as this rank in the roleplay.

Middle Class Ranks
These ranks are...

Queens

 * Females who are either expecting or nursing kits. They are well looked after by the other clan cats and are very respected. You are welcome to sign up as this rank in the roleplay.

Tutors


 * Young cats who haven’t yet reached the age of 6 moons. They are not allowed to leave the camp, however they are free to tumble and play as much as they please inside the camp. You are welcome to sign up as this rank in the roleplay.

Sentinels

 * Cats that have trained to become the protectors of the clan. During their apprenticeship these cats made the decision to be mainly trained in combat. They are usually the stronger, bigger built clan cats and are always the first group to go into battle. You are welcome to sign up as this rank in the roleplay.

Foragers

 * Responsible for finding and catching prey for their fellow clanmates, ensuring that each cat is well fed. These cats know a thing or two about stalking and keeping quiet, and they are usually very swift and nimble. You are welcome to sign up as this rank in the roleplay.

Divers

 * Divers are cats responsible for exploring the underwater areas and catching prey such as fish. They typically have strong legs and webbed paws, as well as the ability to hold their breath for a long time. You are welcome to sign up as this rank in the roleplay.

Trackers

 * The trackers of the clan often go out on border and hunting patrols and scout ahead to check that no danger is present. They have basic combat training, but are mostly used for jobs such as hiding in trees and gaining information from their enemies. You are welcome to sign up as this rank in the roleplay.

Trainee

 * Young cats from the ages 6-12 moons who are training to become either a sentinel, forager, diver or tracker. They are trained by a tutor from one of those ranks so that one day they can become whichever type of cat they desire. You are welcome to sign up as this rank in the roleplay.

Kit

 * Young cats who haven’t yet reached the age of 6 moons. They are not allowed to leave the camp, however they are free to tumble and play as much as they please inside the camp. You are welcome to sign up as this rank in the roleplay.

Drifters

 * Drifters are cats who don’t spend a lot of time with their clanmates. Their job is to go out and explore unknown territory to see if there are other places the clan could potentially use for hunting and training. They are also used to look for enemies or herbs that the clan doesn’t know of. You are welcome to sign up as this rank in the roleplay.

Adversaries

 * The prisoners of the clan. Adversaries are often rogues who have attempted to plot against the clan or tried to take over it. However they can also be clan traitors who have broken the code drastically, and may have to live as an Adversary until their fate is decided by the council and leader. They are not allowed to leave camp and are usually given the worst trainee tasks to do. You are welcome to sign up as this rank in the roleplay.